Quantcast
Channel: Questions in topic: "independent"
Browsing all 102 articles
Browse latest View live
↧

Como posso mover GameObjects de mesmo script de forma independente?

Criei um script o qual faz um GameObject se mover de forma senoidal. O movimento ocorre perfeitamente, mas quando mais de um GameObject contendo este script está em cena todos se movem como um espelho...

View Article


how to make enemy clone work independently?

so I am making a shooting game where the game spawns 5 enemies from a prefab. the problem is that when the enemy clone gets instantiated it works properly, but when the enemy clone detects the player,...

View Article


How do I make and object's position and rotation independent again?

Just as the title says. How can I make the position of an object independent again after making it dependent earlier. This is what I have right now: if(ItemPickedUp == true){ // If you press the E key....

View Article

Touch Joystick behavior changes with resolution

I tried my game on mobile (tablet res: 1600*2560) and the joystick behaves different there. In free aspect and other default resolutions, it behaves normally. How can I make the behavior independent...

View Article

Making an object resolution-independent

I'm working on a GUI that doesn't use Untiy's GUI system. Instead, it's composed of objects rendered by a second camera. How do I make these objects resolution independent? I gave it a shot and came up...

View Article


How Resolution Independence is Working

I know that Unity3D uses DirectX and OpenGL at backhand for rendering. I am curious about one thing that is Resolution Independence for 2D and 3D is provided by graphical API automatically ? Or Unity3D...

View Article

any good read about independent gui for android devices

where it is taken into account different screen densities? i am trying to make a gui that will be independent from resolutions and screen density. thanks!

View Article

Moving a single instance

I draw a line on which I want to add "handles", these "handles" can be moved and leave a line from their respective anchorpoint, to the new position of their respective "handle". So I made a prefab...

View Article


Framerate independent character movement

Hey guys and gals! For a networking project I need a framerate independent movement script (for obvious reasons). I saw this one on UnityCookie but it only moves on the global axis not the local axis....

View Article


FixedUpdate and Time.deltaTime slowe

I am moving rigidbodies around with velocity. Is simply using function FixedUpdate(){ thisRigidbody.velocity.x = movement.x; } enough to make the movement framerate INDEPENDENT. versus function...

View Article

Keep SphereCollider radius the same, even though scale is changed

For a nice effect on a object I constantly change the scale of the transform, but this obviously changes the radius of the SphereCollider too. I need to find a way to keep the SphereCollider's radius...

View Article

Disable 3d engine OR Run at command line

I need to use the unity library, like Network.InitializeServer and networkView.RPC and was wondering if there was a way to do it without the bulk of the 3d engine. I realize that networkView would have...

View Article

Framerate Independent Firing Rate (delta time?)

I am attempting to make a consistent firing rate. I have done a lot of research on figuring out consistent rates that are independent of framerate and most of the articles about it use deltaTime....

View Article


Framerate independent physics (FixedTimestep, FixedDeltaTime)

How do I achieve 'correct' framerate-independent physics in Unity? As I understand it; physics logic should always be performed in the FixedUpdate() function (Application of forces, etc), but does this...

View Article

Spinning a mesh independent of its forward movement?

This question is really about how do I create a prefab that allows for this. What I want is a billboard that will always face the camera while it is moving in space. I believe I do this with a...

View Article


Movement FPS Independent, how to?

Hello people, I've already asked this here a few times, but no one awsered, so let's try again. I've made a Character controller myself, and I tought i did things right when it comes to FPS...

View Article

List Problem :(

> using UnityEngine; > using System.Collections;> [System.Serializable] > public class pl> { public string name; public int> hp,maxhp; public int attack; }>>...

View Article


Jump not affected by changing velosity.y

Hello :) I've just done double jump in my game and in a some way it's affected by changing velosity.y by game object. It means the power of second jump depends on a time(?) and changing velosity.y(?)...

View Article

Get real world's time which independent with device

I'm creating a game on Iphone/Android. In my game, user plants a tree then have to wait for that tree grow up. Each time user opens game, I check the time when user planted the tree and the current...

View Article

Android Resolutions Independent

Hi! I started with unity some weeks ago. Im trying to make a simple side-shooter 2d game, i had set the camera with a script to 1280x720 so i can test it with my phone on landscape orientation. There...

View Article
Browsing all 102 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>