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How Resolution Independence is Working

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I know that Unity3D uses DirectX and OpenGL at backhand for rendering. I am curious about one thing that is Resolution Independence for 2D and 3D is provided by graphical API automatically ? Or Unity3D is providing that feature Because when i change my game resolution through changes automatically, i just want to know whether this is provided by graphical API ? Or engine is providing this component for graphical API for 2D and 3D

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