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Android Resolutions Independent

Hi! I started with unity some weeks ago. Im trying to make a simple side-shooter 2d game, i had set the camera with a script to 1280x720 so i can test it with my phone on landscape orientation. There...

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Keep Parent scaling independent to Child's (C#)

With this script it makes the child objects rotate based on the parents position, I want to implement something that will allow me to change the parents scale but not have that affect the child scale....

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Is Endianness Unity platform independent

Does all of builds will be little endian format regardless of the final build platform? I'd rather not use BitConverter class with: if (BitConverter.IsLittleEndian) Array.Reverse(bytes); If it will be...

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Why is this small part of code not frame independent ?

I have this code and been messing around with time.deltatime for quite a long time now, not sure why it isnt frame independant, please help. void Update() { Vector3 velocity = bulletSpeed *...

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How do I use Time.unscaledTime?

I know what it does but I'm not sure how to use it in my code All the answers I've found just point to how it's a good way to move or animate when Time.timescale == 0 I need some simple example code I...

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Can't achieve framerate independent movement

Hello, I can't get my movement to be framerate independent. Here's the code I using inside Update: void Update () { if (Input.GetKeyDown(KeyCode.Escape)) Application.Quit(); if (Input.anyKey) { velx...

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Framerate independent Movement

In my project I have Unity's [CharacterController](http://docs.unity3d.com/Manual/class-CharacterController.html). This is the code that made it move. It's working great when using fixed timestep....

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Resolution independence

Hi, I have drag mechanic in my game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much...

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Yet another Time.deltaTime question

Jumping and framerate independence. Tried solutions, didn't like. Here is simple example that demonstrates the point - empty scene, attached this to gameobject: using UnityEngine; using...

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How Do I get Units to Move to Different Locations?

I keep coming back to this because this is still an issue to me. I switched my focus to other Unity and C# studies but now I'm back. I've seen some videos. Still stuck. Situation: I have a small...

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How to make multiple objects with the same script work independently?

I created a script for sinusoidal motion. The movement works perfectly, but the various objects with this script do not move independently. What could I do to solve this problem? Here is the script:...

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Como posso mover GameObjects de mesmo script de forma independente?

Criei um script o qual faz um GameObject se mover de forma senoidal. O movimento ocorre perfeitamente, mas quando mais de um GameObject contendo este script está em cena todos se movem como um espelho...

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how to make enemy clone work independently?

so I am making a shooting game where the game spawns 5 enemies from a prefab. the problem is that when the enemy clone gets instantiated it works properly, but when the enemy clone detects the player,...

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How do I make and object's position and rotation independent again?

Just as the title says. How can I make the position of an object independent again after making it dependent earlier. This is what I have right now: if(ItemPickedUp == true){ // If you press the E key....

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Making an object resolution-independent

I'm working on a GUI that doesn't use Untiy's GUI system. Instead, it's composed of objects rendered by a second camera. How do I make these objects resolution independent? I gave it a shot and came up...

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How Resolution Independence is Working

I know that Unity3D uses DirectX and OpenGL at backhand for rendering. I am curious about one thing that is Resolution Independence for 2D and 3D is provided by graphical API automatically ? Or Unity3D...

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any good read about independent gui for android devices

where it is taken into account different screen densities? i am trying to make a gui that will be independent from resolutions and screen density. thanks!

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Moving a single instance

I draw a line on which I want to add "handles", these "handles" can be moved and leave a line from their respective anchorpoint, to the new position of their respective "handle". So I made a prefab...

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Framerate independent character movement

Hey guys and gals! For a networking project I need a framerate independent movement script (for obvious reasons). I saw this one on UnityCookie but it only moves on the global axis not the local axis....

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FixedUpdate and Time.deltaTime slowe

I am moving rigidbodies around with velocity. Is simply using function FixedUpdate(){ thisRigidbody.velocity.x = movement.x; } enough to make the movement framerate INDEPENDENT. versus function...

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