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Is Endianness Unity platform independent

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Does all of builds will be little endian format regardless of the final build platform? I'd rather not use BitConverter class with: if (BitConverter.IsLittleEndian) Array.Reverse(bytes); If it will be little endian anyway, creating, checking and reversing after is a waste of resources. I already build my custom byte converter class which threats everything as little endian. But the question about multiplatform stays.

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