> using UnityEngine; > using System.Collections;> [System.Serializable] > public class pl> { public string name; public int> hp,maxhp; public int attack; }>> ________________________ > using UnityEngine; > using System.Collections;> using System.Collections.Generic;> public class player : MonoBehaviour {> public pl[] pl; public List pll;>> void Update(){>> } void OnGUI(){> if(GUILayout.Button("TIKLA")){> pll.Add(pl[0]);>> } } }> **>
Sorry for very bad english :(
When I add list same item.> When I change the name of the last item> Change is happening as I have all of the same item> I want to be independent of the items
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