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Best Way to turn part of a 3D model in game

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While developing a current project, I've realized I might have an issue later in the project. This game is utilizing 3D models of mechs, which has brought up an interesting question for me. While the player is controlling the mech (3rd person), I want the user to be able to move the mech quickly in any direction at will, which will rotate the legs towards wherever the player is pointing. However, I also want the torso of the mech to be permanently aimed towards the enemy, which brings me to my question. Is there a simple way in Unity to have the mech's legs move independently from the main torso of the mech, or should I export them as 2 objects that I can then just parent and control independently of each other in engine?

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