I'm trying to set resolution independence by setting my GUI.matrix via the following code:
private float nativeHorizontal = 800.0f;
private float nativeVertical = 600.0f;
void Start() {
// set resolution independence
GUI.matrix = Matrix4x4.TRS( Vector3.zero, Quaternion.identity, new Vector3(1.0f*Screen.width / nativeHorizontal, 1.0f*Screen.height / nativeVertical, 1.0f));
}
Weird thing is, I get the following runtime error:
InvalidOperationException: Operation is not valid due to the current state of the object System.Collections.Stack.Peek ()
I've tried searching for Answers (pardon the pun), but I can't find anything. I don't understand how there could be a "stack" error when call the TRS function. Can anybody enlighten me on this?
Thanks,
Dendro