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Spinning a mesh independent of its forward movement?

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This question is really about how do I create a prefab that allows for this. What I want is a billboard that will always face the camera while it is moving in space. I believe I do this with a gameobject that contains no mesh that has a child gameobject with the billboard mesh. A script I would add to child billboard gameobject would control its orientation to the camera. The parent gameobject would have a script attached that controls its movement. I am having trouble creating the basic prefab with the empty parent and the child with only the billboard in the Unity UI. When I try to drop in the child gameobject it merges rather creating the child. Can someone help me out with the steps to create this kind of a prefab?

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